THIS EVENT HAS ENDED
Sat May 4, 2019

Mad Kingdom II - The Famished Games

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at TBA to Ticket Holders (see times)
Four years have passed since the Queen took the throne, promising her loyal subjects they could both have their cake and eat it too; but her recipe for success is not bearing much fruit, and the Kingdom is getting hungry for results.

To feed the people once and for all, the Queen plans to announce THE FAMISHED GAMES, a contest that charges each guild in the Kingdom with finding a scrumptious solution to the problem. The guild with the most fruitful fix receives the Queen’s eternal blessing, and citizens who accomplish every quest will win a prime seat at the royal dinner table.

Will you support the Queen's new plan through might and magic, or seek to challenge the crown through revolution and deceit?

~~~ A Role Party Game ~~~

Mad Kingdom has returned!

In this underground interactive adventure party, you and your allies take center stage by crafting the story’s outcome through quests that will require all your wits, agility, and mental prowess to complete.

Begin your journey by selecting a Guild through the following ticket link: madkingdom.eventbrite.com

Adopt the mantle of your favorite hero and prepare yourself for an immersive party you’ll never forget! Knight, Mystic, Divine, and Underworld guild descriptions can be found at the bottom of the event description - scroll down to begin your character creation!

Interested in getting more involved? We'd love to hear from you! Please fill out this form: bit.ly/famishedgamesform

~~~ Play Schedule ~~~

Castle doors open at 8pm. The first performance begins at 10:00pm, make sure to arrive well before that time to get indoctrinated into your guild! The games begin shortly thereafter and will continue until the epic finale at midnight. Dance party after!

~~~ What to Expect ~~~

Mad Kingdom is a humorous and lively party which leverages immersive theatre, role playing as characters, and interactive games to foster new relationships and deepen existing ones.

Mad Kingdom takes place in a fantasy medieval castle. There will be two main scenes with performers. After everyone has been inducted into the guild (team) of their choosing, the first scene, the State of the Kingdom, will set the stage for the event.

Then the Famished Games begin!

- Two stage shows
- Characters spread over various areas of the castle
- Join a Guild: Warrior, Mystic, Divine, or the Underworld (limited tickets per Guild)
- A myriad of hilarious and challenging activities, mini-games, and battles
- Helpful player cards for quest progression and a map of the realm
- Fully stocked taverns

~~~ Costumes ~~~

Come dressed up as a unique persona or as a character from your favorite fantasy or medieval novel, game, or film that befits your Guild. Several examples include: Game of Thrones, Lord of the Rings, Harry Potter. Appropriate attire is mandatory for entry into the Kingdom. That's right, you must dress up.

~~~ Winning the Party ~~~

The guild with greatest participation will drive the outcome of the story, and individual achievements will be rewarded as well. So rally your allies, complete all your quests, and dress to impress for the best chance to win.

~~~ Guild Descriptions ~~~

Warrior Guild: Battle-tested, hardened souls found either in the honorable employ of a Kingdom or even as ruthless mercenaries, trading their blood and sweat for coin. Fond of training and drinking in equal measure, they are known for following orders - even bad ones.

Divine Guild: The truest zealots of the religious order are blessed with the Divine Light, a gift from their gods as reward for their devotion. They strive to convert all who will listen to their faith, and ordain those who join them with protective prayers and healing.

Underworld Guild: These members rely on roguish stealth and deception to achieve their means, with skills ranging from theft, poison, and political subterfuge. Generally contractible for infiltration or assassination, they rely on their rakish wit and natural charm to survive.

Mystic Guild: Their remarkable intelligence stems from expansive and rigorous education, (plus a dash of genetics), enabling them to tap into elemental energies for their manifestations. Typically upper class and generally egotistical, they hold themselves and their peers to be above the hoi polloi of the rest of the kingdom.
Four years have passed since the Queen took the throne, promising her loyal subjects they could both have their cake and eat it too; but her recipe for success is not bearing much fruit, and the Kingdom is getting hungry for results.

To feed the people once and for all, the Queen plans to announce THE FAMISHED GAMES, a contest that charges each guild in the Kingdom with finding a scrumptious solution to the problem. The guild with the most fruitful fix receives the Queen’s eternal blessing, and citizens who accomplish every quest will win a prime seat at the royal dinner table.

Will you support the Queen's new plan through might and magic, or seek to challenge the crown through revolution and deceit?

~~~ A Role Party Game ~~~

Mad Kingdom has returned!

In this underground interactive adventure party, you and your allies take center stage by crafting the story’s outcome through quests that will require all your wits, agility, and mental prowess to complete.

Begin your journey by selecting a Guild through the following ticket link: madkingdom.eventbrite.com

Adopt the mantle of your favorite hero and prepare yourself for an immersive party you’ll never forget! Knight, Mystic, Divine, and Underworld guild descriptions can be found at the bottom of the event description - scroll down to begin your character creation!

Interested in getting more involved? We'd love to hear from you! Please fill out this form: bit.ly/famishedgamesform

~~~ Play Schedule ~~~

Castle doors open at 8pm. The first performance begins at 10:00pm, make sure to arrive well before that time to get indoctrinated into your guild! The games begin shortly thereafter and will continue until the epic finale at midnight. Dance party after!

~~~ What to Expect ~~~

Mad Kingdom is a humorous and lively party which leverages immersive theatre, role playing as characters, and interactive games to foster new relationships and deepen existing ones.

Mad Kingdom takes place in a fantasy medieval castle. There will be two main scenes with performers. After everyone has been inducted into the guild (team) of their choosing, the first scene, the State of the Kingdom, will set the stage for the event.

Then the Famished Games begin!

- Two stage shows
- Characters spread over various areas of the castle
- Join a Guild: Warrior, Mystic, Divine, or the Underworld (limited tickets per Guild)
- A myriad of hilarious and challenging activities, mini-games, and battles
- Helpful player cards for quest progression and a map of the realm
- Fully stocked taverns

~~~ Costumes ~~~

Come dressed up as a unique persona or as a character from your favorite fantasy or medieval novel, game, or film that befits your Guild. Several examples include: Game of Thrones, Lord of the Rings, Harry Potter. Appropriate attire is mandatory for entry into the Kingdom. That's right, you must dress up.

~~~ Winning the Party ~~~

The guild with greatest participation will drive the outcome of the story, and individual achievements will be rewarded as well. So rally your allies, complete all your quests, and dress to impress for the best chance to win.

~~~ Guild Descriptions ~~~

Warrior Guild: Battle-tested, hardened souls found either in the honorable employ of a Kingdom or even as ruthless mercenaries, trading their blood and sweat for coin. Fond of training and drinking in equal measure, they are known for following orders - even bad ones.

Divine Guild: The truest zealots of the religious order are blessed with the Divine Light, a gift from their gods as reward for their devotion. They strive to convert all who will listen to their faith, and ordain those who join them with protective prayers and healing.

Underworld Guild: These members rely on roguish stealth and deception to achieve their means, with skills ranging from theft, poison, and political subterfuge. Generally contractible for infiltration or assassination, they rely on their rakish wit and natural charm to survive.

Mystic Guild: Their remarkable intelligence stems from expansive and rigorous education, (plus a dash of genetics), enabling them to tap into elemental energies for their manifestations. Typically upper class and generally egotistical, they hold themselves and their peers to be above the hoi polloi of the rest of the kingdom.
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TBA to Ticket Holders
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