As new tools emerge for crafting increasingly immersive visual experiences, those working with them see their great potential to lead to profound emotional reactions and deep revelations.
Tonight’s program features a range of interdisciplinary projects and speakers who explore new ways to probe our emotional landscapes through intentionally crafted experiences. While the approaches of each project are markedly different, all look at how immersive experiences can connect us more deeply with the world and people around us, and how these connections may stick with us long after the experience is over.
PRESENTERS
Kanbar Forum
7:30–9:30 p.m.
While their work manifests in radically different ways, each of tonight’s speakers considers the potential of virtual reality technology to affect and shift our emotional landscapes.
7:30 p.m.
Robin Hunicke is the CEO and co-founder of the independent game studio Funomena. An outspoken evangelist for innovation, experimentation, and diversity in her industry, her past titles include Journey, Boom Blox, MySims, and The Sims2. Her newest game Luna will be out for PC and VR this fall.
8:15 p.m.
Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab and a professor in the Department of Communication. He studies the psychology of virtual reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others. Bailenson has published more than 100 academic papers and has produced three VR documentary experiences, which were official selections at the Tribeca Film Festival in 2016 and 2017. His new book, Experience on Demand, will be published by Norton in January 2018.
9:00 p.m.
Carmen Aguilar y Wedge is co-founder, experience designer, and creative director of Hyphen Labs, an international collective of women of color working at the intersection of technology, art, science, and the future. Through their global vision and unique perspectives Hyphen Labs is driven to create meaningful and engaging ways to explore emotional, human-centered, and speculative design.
As new tools emerge for crafting increasingly immersive visual experiences, those working with them see their great potential to lead to profound emotional reactions and deep revelations.
Tonight’s program features a range of interdisciplinary projects and speakers who explore new ways to probe our emotional landscapes through intentionally crafted experiences. While the approaches of each project are markedly different, all look at how immersive experiences can connect us more deeply with the world and people around us, and how these connections may stick with us long after the experience is over.
PRESENTERS
Kanbar Forum
7:30–9:30 p.m.
While their work manifests in radically different ways, each of tonight’s speakers considers the potential of virtual reality technology to affect and shift our emotional landscapes.
7:30 p.m.
Robin Hunicke is the CEO and co-founder of the independent game studio Funomena. An outspoken evangelist for innovation, experimentation, and diversity in her industry, her past titles include Journey, Boom Blox, MySims, and The Sims2. Her newest game Luna will be out for PC and VR this fall.
8:15 p.m.
Jeremy Bailenson is founding director of Stanford University’s Virtual Human Interaction Lab and a professor in the Department of Communication. He studies the psychology of virtual reality (VR), in particular how virtual experiences lead to changes in perceptions of self and others. Bailenson has published more than 100 academic papers and has produced three VR documentary experiences, which were official selections at the Tribeca Film Festival in 2016 and 2017. His new book, Experience on Demand, will be published by Norton in January 2018.
9:00 p.m.
Carmen Aguilar y Wedge is co-founder, experience designer, and creative director of Hyphen Labs, an international collective of women of color working at the intersection of technology, art, science, and the future. Through their global vision and unique perspectives Hyphen Labs is driven to create meaningful and engaging ways to explore emotional, human-centered, and speculative design.
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