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Wed May 16, 2018

2018.1 Incubator Artist Salon

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Event registration is free. Cash bar for those 21+.

Members of our 2018 Session 1 Incubator cohort will share their projects in development and we invite you to contribute your feedback! Incubator projects explore the intersection of art, technology and social critique. Our Incubator Program is an opportunity to develop a project within a supportive community of peers.

Presenting Incubator Members: Chelley Sherman, Stephen Standridge, Adam Florin, Will Atwood, Shihan Zhang, Elliott Spelman, Rachel Rose Ulgado, Anastasia Victor.
Das Is by Chelley Sherman is transition through mortality, crossing through multiple planes and memories. Through this interactive journey, your disembodiment self reflects on symbolic monuments navigating through unforgotten impressions of life. Created with Unity and experienced with the HTC VIVE.

Inferno by Stephen Sandridge explores the constructs of alignment and focus; playing with the mental process through which action and effort become a desired result. Its physical controller corresponds to a digital simulation that transmutes the more or less aligned actions of the viewer into varying visual pieces. Created with glsl, TouchDesigner, Microcontrollers, 3d Printing, and Raspberry Pi.

Radio Concrète No. 2 by Adam Florin will immerse visitors in a vast forest of sound, individually culled from online databases, and arranged in real time by the same powerful AI used by major music discovery services. The installation will respond to visitor movement and/or utterances, dramatizing the inhuman strangeness of an alien cognition.
Substrate by Will Atwood is an exploration the relationships between entities and the foundations upon which they emerge and persist, through the use of a variety of virtual and physical media. Created with Paint, Ink, Wood, and Digital Engines.

Personal Carbon Economy by Shihan Zhang is a future model of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future. This project including 4 sections: The Carbon Union(Global carbon-sustainable pilot community), The World Carbon Bank( Non-profit organization for personal carbon trade), Carbon Gadgets Magazine (carbon offsetting tools digital magazine), and Symbiosis lifestyle garments( Skin Farming Jacket and Carbon Garden Dress).

facegames by Elliot Spelman is an interaction design studio. They are building a face-controlled mouse for people with massive spinal cord injury or ALS in conjunction with Mt. Sinai hospital. The controller would be the first of its kind to directly utilize a user's expression (rather than just the orientation of their face and a timed "dwell" click).
Perennial by Rachel Rose Ulgado is a 3D meditation born from daydreams, as a form of self-reflection and self-care. As a response to the banal noise of the day to day world, this interactive installation suspends time and offers the audience a retreat into an endless garden. Created with Unity, Cinema 4D and Processing.

Training Sets by Anastasia Victor is series of works that use facial recognition and data scraping to explore issues around algorithmic bias and data privacy. Created with Unity, ARKit, OpenCV, Python, Javascript, Blender, Vuforia, and IBM Watson.
Event registration is free. Cash bar for those 21+.

Members of our 2018 Session 1 Incubator cohort will share their projects in development and we invite you to contribute your feedback! Incubator projects explore the intersection of art, technology and social critique. Our Incubator Program is an opportunity to develop a project within a supportive community of peers.

Presenting Incubator Members: Chelley Sherman, Stephen Standridge, Adam Florin, Will Atwood, Shihan Zhang, Elliott Spelman, Rachel Rose Ulgado, Anastasia Victor.
Das Is by Chelley Sherman is transition through mortality, crossing through multiple planes and memories. Through this interactive journey, your disembodiment self reflects on symbolic monuments navigating through unforgotten impressions of life. Created with Unity and experienced with the HTC VIVE.

Inferno by Stephen Sandridge explores the constructs of alignment and focus; playing with the mental process through which action and effort become a desired result. Its physical controller corresponds to a digital simulation that transmutes the more or less aligned actions of the viewer into varying visual pieces. Created with glsl, TouchDesigner, Microcontrollers, 3d Printing, and Raspberry Pi.

Radio Concrète No. 2 by Adam Florin will immerse visitors in a vast forest of sound, individually culled from online databases, and arranged in real time by the same powerful AI used by major music discovery services. The installation will respond to visitor movement and/or utterances, dramatizing the inhuman strangeness of an alien cognition.
Substrate by Will Atwood is an exploration the relationships between entities and the foundations upon which they emerge and persist, through the use of a variety of virtual and physical media. Created with Paint, Ink, Wood, and Digital Engines.

Personal Carbon Economy by Shihan Zhang is a future model of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future. This project including 4 sections: The Carbon Union(Global carbon-sustainable pilot community), The World Carbon Bank( Non-profit organization for personal carbon trade), Carbon Gadgets Magazine (carbon offsetting tools digital magazine), and Symbiosis lifestyle garments( Skin Farming Jacket and Carbon Garden Dress).

facegames by Elliot Spelman is an interaction design studio. They are building a face-controlled mouse for people with massive spinal cord injury or ALS in conjunction with Mt. Sinai hospital. The controller would be the first of its kind to directly utilize a user's expression (rather than just the orientation of their face and a timed "dwell" click).
Perennial by Rachel Rose Ulgado is a 3D meditation born from daydreams, as a form of self-reflection and self-care. As a response to the banal noise of the day to day world, this interactive installation suspends time and offers the audience a retreat into an endless garden. Created with Unity, Cinema 4D and Processing.

Training Sets by Anastasia Victor is series of works that use facial recognition and data scraping to explore issues around algorithmic bias and data privacy. Created with Unity, ARKit, OpenCV, Python, Javascript, Blender, Vuforia, and IBM Watson.
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Gray Area - Grand Theater 1 Upcoming Events
2665 Mission Street , San Francisco, CA 94103

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