As a young man, Ed Catmull had a dream: to be an animator and an artist. When he learned that he lacked the natural talent for hand-drawn animation, he turned to his other passion: physics, and then computing. That pivot eventually drove a desire within Catmull to make the first computer-animated movie. He eventually forged a partnership with George Lucas—an alliance that led, indirectly, to his founding Pixar Annimation Studios with Steve Jobs and John Lasseter in 1986.
When The Walt Disney Company bought Pixar in 2006 for $7.4 billion, Catmull became the President and CEO of the combined Walt Disney Animation Studios.
In his new book,Creativity, Inc., Catmull reveals some of the secrets of Pixar's success and describes his own approach to inspiring excellence in a very large organization over the long term.
Please join us for an inspiring evening, as Ed Catmull, a Fellow of the Computer History Museum, joins John Hollar for a conversation about how to build a sustained creative culture, nurturing both the technical and artistic "poles of creativity."
As a young man, Ed Catmull had a dream: to be an animator and an artist. When he learned that he lacked the natural talent for hand-drawn animation, he turned to his other passion: physics, and then computing. That pivot eventually drove a desire within Catmull to make the first computer-animated movie. He eventually forged a partnership with George Lucas—an alliance that led, indirectly, to his founding Pixar Annimation Studios with Steve Jobs and John Lasseter in 1986.
When The Walt Disney Company bought Pixar in 2006 for $7.4 billion, Catmull became the President and CEO of the combined Walt Disney Animation Studios.
In his new book,Creativity, Inc., Catmull reveals some of the secrets of Pixar's success and describes his own approach to inspiring excellence in a very large organization over the long term.
Please join us for an inspiring evening, as Ed Catmull, a Fellow of the Computer History Museum, joins John Hollar for a conversation about how to build a sustained creative culture, nurturing both the technical and artistic "poles of creativity."
read more
show less